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The Battle of Khalkhin Gol

Created by Princeps Games

A WW2 hex & counter wargame covering the border clash between Imperial Japan and the USSR

Latest Updates from Our Project:

Production Update #1
almost 2 years ago – Fri, Mar 29, 2024 at 04:41:19 AM

Hello,

We are happy to inform you that the production of 'The Battle of Khalkhin Gol' has started! We expect the games to be ready by the end of April. After that they will be sent to hubs and the shipping to backers will follow shortly after. Thank you!

Best,

Princeps Games Team

PnP files are ready!
about 2 years ago – Tue, Feb 27, 2024 at 04:25:10 AM

Hello,

Print & Play files are ready and they have been sent to the backers who opted for this pledge level. Please check your KS inbox and download the files. Thank you!

Best regards,

Princeps Games Team

Artwork almost ready!
about 2 years ago – Wed, Dec 27, 2023 at 06:22:56 AM

Hello,

After a short break we continued our work on the final artwork for the game. We hope that this will be finished by the end of January 2024 when you can expect your PnP files. Happy holidays everyone!

Princeps Games Team

Success! The Battle of Khalkhin Gol is funded!
over 2 years ago – Tue, Nov 14, 2023 at 11:44:26 AM

Hello everyone,

After three weeks the campaign has finally come to an end and we are happy to see that the project is funded and well received! Thank you! 

The success of this campaign came at the right time, because our studio is celebrating it's 5th birthday! 5 years - 5 games! And it is all thank to you!

We will take a short break to rest after the campaign and we will come back with the news about the production schedule and fulfilment ETA. Thank you all!


Princeps Games

Upgraded rules for Air Combat System
over 2 years ago – Thu, Nov 02, 2023 at 04:29:36 PM

Hello, 

The Air Battle System in The Battle of Khalkhin Gol is a bit abstract and more suitable for players who like innovations, dynamics and brainstorming. For the others who prefer quicker games, we designed a couple of alternatives.

  • OPTION 1

Air Superiority is determined by rolling a D8 die at the beginning of each round and the result decides which player has the Air Superiority in that round.

The players have 3 actions at their disposal which they can perform 2 times each during the game. They can perform only one action per round and only the player who has won the Air Superiority can perform the action. Available actions are:

1. One enemy’s unit has 5 MP less. The player will announce at the start of the round what enemy’s unit is affected by this action and they will place a marker on it.

2. One of your units has a +1 attack modifier in one battle.

3. Enemy loses 8 Political Points.

Remember, each action can be performed twice during the whole game, but only one per round. The player will use the action markers to track which actions were performed.

  • OPTION 2

Each player has 8 action tokens. One side of the tokens is the same, while the other side is different. Out of these 8 tokens, 6 tokens are the actions mentioned above (two of each) and 2 tokens are blank tokens.

At the beginning of each round, after the Calendar Card is revealed and before playing with their units, the players chose a marker, place it face down and reveal them simultaneously. Both players can perform the action shown on the marker in that round. In two rounds, the players won’t be able to perform any action (blank tokens) so they will have to make a decision which action to perform in which round.

We hope that these new rules will bring more value to the game. Please let us know what you think in the comments. Thank you.


Best regards,

Princeps Games